Practice of minimal scene rendering


Here is my practice of minimal scene rendering, if you have any suggestion, please leave your comment, thanks

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I like them! I just think where the sink hits the floor and where the faucet hits the sink it looks a bit flat/clean. I currently use the occlusion texture a lot combined with the colour/material of the object so you get a bit more natural occlusion shadows. The default value is pretty high but it’s easy to tweak and makes it often look more natural.

occlusion

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Thanks for your advice, I’ll give it a try

The Vertex Color is a texture map or unity of procedure texture?

Basically it’s just a solid colour. So with metals I keep it most of the time white or light grey. But if you’ve paint or plastic I just copy the colour from the color/diffuse of the current material so that’s mixed with the ‘shadow’ from the occlusion.

The occlusion has really a high default, think 25 centimetres so most of the time I just reduce it to a few centimeters so it only impacts that area. If it’s still too much I reduce it a bit using the color composite slider of the background alpha.